Wrong place, wrong time
Last Friday, a small group of game designers and developers were invited to Miralupa CEO Elie Charest’s house to have a hands-on look at the gameplay prototype of Project: Alpha Rho
(working title). The prototype, which currently runs on a PC, is designed to validate the gameplay elements while the tech dev team continue to plow on MARGE in order to bring the game to iPhone/Android.
Results of the playtest were very positive: everyone had great fun facing off against each other in colorful mini-tanks, and some bugs and gameplay flaws were identified (most of which were fixed the following day).
The feedback helped us better define our vision for the short and long-term; above all else, we collected precious insight to help us take this game to the next level (pun intended)!
Here are some photos of the evening. Thanks to everyone involved in making this night a success!
Game design, pizza and hot dogs (From L to R: Patrick Hubert, Paolo Pace, JF Kenney)
JF Kenney and Miralupa's Stephanie Bouchard discuss the prototype
The inimitable Jason Kim and Guillaume Ouellet
Huddling around the mac to check out the 4-player demo
From L to R: Guillaume Ouellet, Elie Charest, Patrick Hubert, JF Kenney
Serge Landry, right, watches Stéphane Lacasse try the demo on the HDTV
Posted by Élie Charest at 3:51 pm on Tue. March 22, 2011